![]() The Multiplayer mode of the game has been optimized to enable more fluid online play. This change does not affect the reach of players, and mobs still need to see their target to attack it. ![]() Builds that trap hostile mobs might need to be adjusted to be safe.Mobs will be able to attack you with the bottom of their hitbox, assuming your head is in range.However, to escape from an Enderman, you need to be at least 3 blocks above the ground, not 1.5 as before.Also, Ravagers won't be able to attack you through a few block thick walls anymore.While riding on a tall mob, like a Camel, you will be protected from standard-size mobs, like Zombies.While riding on a medium-sized mob, like a Horse, you will be protected from small mobs, like Baby Zombies.If a mob is entirely below you, or entirely above you, it will not be able to reach you.Here are some situations where the new rules will affect the reach of mobs: The area where a mob can attack is now their bounding box extended in horizontal directions. Previously a mob's horizontal width was used to determine their attack reach and their height had no effect. The calculations to determine whether a mob can attack a player or other mobs have been changed. Added "I want to report them" Player Reporting category.The narrator can be toggled on and off with Ctrl+B when this is on.Added the "Narrator Hotkey" accessibility option (default on).The positions that all entities ride on other entities have been adjusted to make more sense.Water cannot be placed in them or taken out by non-direct interactions such as Dispensers.Barrier blocks can now be waterlogged by players in Creative mode.Sponges and Wet Sponges now have their own custom sounds.There is no longer a bonus discount for reinfecting and curing the same Villager multiple times. ![]()
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